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[Android] A GLSL error occurs when using the Unity Particle System
Reproduction steps: 1. Download and open the attached project called "TestGLSLError.zip" 2. Open the TestScene 3. Build and install ... Read more
[ShaderGraph] Lightmap texels are improperly invalidated when using cust...
Steps to reproduce: 1. Download and open the attached project 2. Open GITest scene 3. Navigate to the Lighting window and click on ... Read more
[VFX] Compilation fails with ENABLE_LEGACY_INPUT_MANAGER not defined
Compilation error on m_CachedSmoothValue with VFX 8.3.1 Repro step : - Create a new empty 3D project - Add com.unity.visualeffectgra... Read more
[Android] Shadowmap artefact appears on Adreno devices
How to reproduce: 1. Open "s1" Scene in the attached "ShadowTest_19_4.zip" Project 2. Enter PlayMode and observe the character's sha... Read more
Scale is overloaded when resizing TextMeshPro component using yellow bor...
Reproduction steps: 1. Open user attached Project "CookieInvaders" 2. Open "Assets/Scenes/MainScene" 3. Select GameObject _Game > UI... Read more
Label set with EditorGUILayout.PropertyField is not respected when using...
How to reproduce: 1. Open the attached '1297656.zip' project 2. Open 'SampleScene' 3. In the Hierarchy window select the 'Example' o... Read more
When entering Play Mode with a plugged in PS4 controller the Game View i...
Reproduction steps: 1. Open the user's attached project "a98173238e8b17e4f80f9c3fdeff82ad.zip" 2. In the Project window open Assets/... Read more
Deployment to HoloLens fails when Deploying app through Windows Device P...
How to reproduce: 1. Open the attached "hl2test.zip" project 2. Build to UWP (with ARM64, via Device Portal) Expected result: Build... Read more
[Profiler] Crash in ProfilerDriver_Get_Custom_PropSelectedPropertyPath o...
The Editor always crashes on exit, the stacktrace in the editor.log indicates ProfilerDriver_Get_Custom_PropSelectedPropertyPath. T... Read more
Warning in the console when selecting any package.json
How to reproduce: 1. Open attached user's project "U2021Bugs.zip" 2. In Project view -> Packages -> Select any package 3. Inside pac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script