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Assertion failed error when switching build platforms "Do not unregister...
Steps to reproduce:1. Open Unity2. Switch build platform3. Observe assertion failed error in console Expected: No errors pop up when... Read more
[PLM] Baked light probes reset after opening another scene when realtime...
When a scene is manually baked with PLM, after opening another scene light probes in the first scene go black. 1. Open Progressive s... Read more
Material.HasProperty returns true after using Material.SetTexture with n...
To reproduce:1. Open project2. Play scene Expected vs Actual: 'HasProperty after SetTexture' message should have false value instead... Read more
[Windows] API_test:DeleteUnityWrapper crashes when exiting Play mode
To reproduce: 1. Download attached project "Unity_DLL_test.zip" and open in Unity2. Open "Text Example" scene3. Enter Play mode4. Ex... Read more
[Emission] m_Bursts.Array.data[0].countCurve.scalar has disappeared! whe...
Repro steps: 1. Open Scene1 from the attached project (or create a new particle system, add a burst, and set bust to curve).2. Selec... Read more
[MacOS] Draw Mode Screen Position out of view Frustrum with 2D Sprite Ti...
When changed the sprite draw mode to Tiled and increased the width and height in scene view got , "Screen position out of view frust... Read more
Array index is out of range when trying to access array element in type ...
To reproduce:1. Open project2. Build and run scene for x86 architecture3. Build and run scene for x64 architecture Expected: scene w... Read more
Unity generates wrong Visual Studio solution
To reproduce:1. Create a new project2. Create a C# script3. Make sure that the External Script Editor is set to Visual Studio 20174.... Read more
Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce:1. Open attached package2. Open Track scene (if editor doesn't crash, try to build project)3. Editor crashes (if editor... Read more
Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene3. Press play Expected result: Scene is ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side