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Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...
Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more
[OpenGL] VAOs are not reused, causing a GL_INVALID_OPERATION when bindin...
VAOs are not reused, but instead generated, binded, and deleted every frame, instead of being reused. Steps to reproduce: 1) Open t... Read more
"Show Heightmesh" option is available even though it's not supported by ...
When using NavMeshComponents Surface script, building Height Mesh is not possible and the option is greyed out. But in Scene view th... Read more
Trail is choppy when TrailRenderer is set to local space
Reproduction steps: 1. Open the attached project 2. Make both Scene and Game views visible 3. Enter play mode 4. Navigate through t... Read more
Editor crash while using profiler after selecting an object in "Show rel...
To reproduce: 1) Open attached project 2) In Build Settings, select Development Build and Autoconnect to Profiler 3) Build and run f... Read more
Mesh.CombineMeshes combines verts of all meshes instead of just the sub...
To reproduce: 1. Download attached project; 2. Open scene "Scene"; 3. Select the 5 Cubes Mesh and note that it has 120 verts, 60 tri... Read more
[WebGL]Substance materials error in browser log'Could not produce class ...
To reproduce: 1) Open attached project 2) In top menu, select 'Portfolio -> Asset Bundles -> Build Asset Bundles' and 'Portfolio -> ... Read more
ParticleSystem.Simulate simulation is flickering and is different from t...
How to reproduce: 1. Open the attached "ParticleSimulate-Issue" project and open "MyScene" 2. Open "ParticleSimulat" Tab (Go to Wi... Read more
Having two PropertyFields that show the same variable and changing the v...
To reproduce: 1. Open attached project 2. Select test object in the hierarchy 3. In the Inspector, set the M1 age to 10 4. Set M2 a... Read more
Error when creating a RectTransform component in an Awake call of an ins...
When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more
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