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Tab is not draggable until you make a change in Window Settings
To reproduce: 1. Open a new project; 2. Try to drag a Game Tab as shown in the attached gif. Expected result: You can drag the Tab ... Read more
[Collab] Asset is published as an empty folder after renaming
To reproduce: 1. Create new project 2. Create C# script (Don't rename it) 3. Publish changes to Collab 4. Rename Script 5. Create a... Read more
[Collab] 'The folder you clicked on is empty.' messages don't disappear ...
To reproduce: 1. Create an empty folder in 2. Publish changes to Collab 3. Open Web Dashboard -> Assets 4. Click on empty folder ... Read more
[Collab] 'Unable to retrieve entries. (404)' error when refreshing page ...
To reproduce: 1. Create new folder 2. Publish changes to collab 3. Open Web Dashboard - Assets 4. Open Assets folder 5. Delete fold... Read more
Editor crashes in deep profile mode
Steps to reproduce: 1. Download 878859_repro.zip and open "new" scene 2. Open profiler window and turn on Deep Profile mode 3. Open ... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets 2. Put them in an empty project 3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it ... Read more
Trying to instantiate a GameObject on a non-main thread crashes instead ...
1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached) 2. Open "main" scene and enter p... Read more
[VR] During play mode, headset rendering breaks if Scene window is focused
Steps to reproduce: 1. Create a new project 2. Set layout to default 3. Turn on VR in Player settings 4. Enter Playmode 5. Select th... Read more
Resizing parent RectTransform when child RectTransform is selected resul...
Reproduction steps: 1. Open the attached project "ui_bug.zip"; 2. Open the test.unity scene; 3. Select "Panel 2"; 4. While the "Pane... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player