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[Android][iOS] unity_Lightmap_HDR.x value is 1 instead of 4.59 when UNIT...
How to reproduce:1. Open the user's attached project "LightmapHDR.zip"2. Load the Scene "SampleScene"3. Change the "New Material" re... Read more
[Linux] Non-matching Profiler error thrown on clicking the "Restore Defa...
Editor thrown Non-matching Profiler errors on clicking the "Restore Defaults" option under "Profiler Module" dropdown when "Target S... Read more
[Playables] OnStateEnter() and OnStateExit() are called multiple times w...
Reproduction steps:1. Open the user's attached project2. Enter the Play mode3. Observe the Console window Expected result: OnStateEn... Read more
[Memory Profiler] fails to open snapshots and hangs in GC.Handles proces...
Some Memory Snapshots can hang in the GC.Handles processing phase. How to reproduce:1. Create and open a new project2. Install the M... Read more
[HDRP] [DirectX12] Editor crashes on GfxDeviceD3D12Base::UpdateComputeRe...
Editor crashes on GfxDeviceD3D12Base::UpdateComputeResources on adding Vulkan to the Graphics APIs list when selected Graphics APIs ... Read more
[URP][HDRP] Switching from HDRP to URP throws errors, breaks rendering
Reproduces on Master (eb020481f8)Doesn't repro on 11.0.0 release Repro steps:1. Use a project with both HDRP and URP2. Switch to sce... Read more
Oculus XR plugin on Apple M1 chip crashes editor
Adding the Oculus XR Plugin 1.6.0 or higher to a project will crash the editor while adding the package when running on a M1 based M... Read more
Importing Book of the Dead crashes Editor when HDRP is Installed
Reproduction steps:1. Create an empty Project2. Import HDRP3. Import Book of the Dead: Environment Asset Expected result: Asset is i... Read more
ArgumentNullException errors get thrown in the Console when trying to ed...
How to reproduce:1. Open the attached '1305089.zip' project2. In the Project window double-click on the 'AnimatedSpriteDissolve' Sha... Read more
[Input System] UI Input Module lets the player navigate across other can...
How to reproduce:1. Open the user's attached "Multiplayer input" project2. Open Assets/Scene/SampleScene3. Enter Play Mode4. Move yo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size