Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1306361
Regression
No
[Input System] UI Input Module lets the player navigate across other canvases
How to reproduce:
1. Open the user's attached "Multiplayer input" project
2. Open Assets/Scene/SampleScene
3. Enter Play Mode
4. Move your Gamepad's left analog stick up and down
Expected result: You can select a button only from a single canvas
Actual result: You can select a button from both canvases
Reproduces on: 1.0.1 (2019.4.18f1), 1.1.0-preview.2 (2020.2.2f1, 2021.1.0b2, 2021.2.0a1)
Can't test: 2018.4 (package version too old)
Note:
- For some reason, if I copy the Button component and paste the values in the other Button, the issue is not reproducible
- Could not reproduce the issue on a keyboard
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Screen position out of view frustum...” errors are thrown when zooming out in the Scene view after creating UI GameObject
- CurveTexture is not being released when unloading AssetBundle containing a Scene with ColorCurves post-processing component in Global Volume
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1443