Search Issue Tracker
Fixed in 1.3.0
Votes
0
Found in [Package]
1.1.0-preview.2
Issue ID
1306361
Regression
No
[Input System] UI Input Module lets the player navigate across other canvases
How to reproduce:
1. Open the user's attached "Multiplayer input" project
2. Open Assets/Scene/SampleScene
3. Enter Play Mode
4. Move your Gamepad's left analog stick up and down
Expected result: You can select a button only from a single canvas
Actual result: You can select a button from both canvases
Reproduces on: 1.0.1 (2019.4.18f1), 1.1.0-preview.2 (2020.2.2f1, 2021.1.0b2, 2021.2.0a1)
Can't test: 2018.4 (package version too old)
Note:
- For some reason, if I copy the Button component and paste the values in the other Button, the issue is not reproducible
- Could not reproduce the issue on a keyboard
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView clips content when under an ancestor that has a filter set
- "Retrieving array element that was out of bounds" error thrown when attempting to remove a column from a Multi-Column List View
- Multi-Column List View horizontal scroll resets to left most position when scrolling vertically
- Floating License is lost for concurrent jobs
- Warning "Failed to insert item" is logged when Assigning Project to Organization's Project in the Project Settings
Resolution Note (fix version 1.3.0):
Fixed by https://github.com/Unity-Technologies/InputSystem/pull/1443