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Add Component flashes top left of OSX display when toggled
This seems to have been a Mac OS 10.7 specific issue, which is no longer supported by us. It cannot be reproduced on Mac 10.10 with ... Read more
Editor crash with 'EightBitFilter' script attached to camera
To reproduce:- Create a new project- Import the attached "EightBitFilter" script- Attach the script to the Main Camera and observe t... Read more
Prefab is not renamed properly
Repro steps:1. Open the attached project2. In the project window click on the Enemy prefab and click again, to edit the name - nothi... Read more
Custom Inspector looks wrong and is not entirely usable
Steps to reproduce:- open the attached project- search for DemoAnimation- select the DemoAnimation prefab Result: The Custom Inspect... Read more
Texture mipMapBias not working in Flash export (Cat)
Run the attached project in-editor and press the up/down arrows to adjust the texture's mipMapBias. Now run the included built Flash... Read more
Audio Channel mapping on 5.1 is incorrect when using compressed sounds
When a native 5.1 audio clip is switched to compressed the audio channels are mapped incorrectly. To reproduce this open the attache... Read more
16bit textures broken (channels swizzled) in asset bundles in 3.5
The bug:Loading a big texture from an asset bundle corrupts it. Repro steps:1. Open the attached project in Unity 3.5 (that's the ve... Read more
Find References in Scene does not work with multi selection
In Angry Bots Project for example filter Prefabs, select barrelLarge and barrelSmall from the Project Browser Preview, right click a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"