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1
votes
Fixed

[iOS][Xcode] Deployement target in Xcode is 9.1 when in Unity set to 9.0

iOS

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Apr 01, 2016

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Version/s: 5.3.4p1

To reproduce:1. Create new project2. Select iOS as build platform3. In the Player settings set Target minimum iOS Version to 9.04. B... Read more

0
votes
Fixed

[Backport] Build fails with Object reference not set Exception when Buil...

Scripting

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May 27, 2022

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Version/s: 2020.3.34f1

How to reproduce:1. Open the attached "HB SB Umpire Training Quest.zip" Project2. Build the project Expected Behavior: The project b... Read more

0
votes
Won't Fix

Adding an item to database and adjusting the script crashes the Editor

Serialization

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Jan 19, 2016

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Version/s: 5.3.1f1

Steps to reproduce:Try opening the attached project. Actual result:The "Unity Bug Reporter" window appears and the project cannot be... Read more

0
votes
Fixed

[Profiler] Taking a detailed memory sample triggers a crash (after calli...

Profiling

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Feb 06, 2015

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Version/s: 5.0.0b22

To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more

0
votes
Fixed

[HDRP] InvalidOperationException errors are thrown on changing Custom Pa...

Package: Scriptable Render Pipeline HD

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Nov 06, 2020

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Version/s: 10.1.0

-Custome Pass renderer disappears along with InvalidOperationException on changing Custom Pass renderers index.-Custom Pass list opt... Read more

0
votes
Duplicate

RenderTexture is not initialized when it is set as Material's Texture

Graphics Device Features

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Sep 16, 2025

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Version/s: 2022.3.66f1, 6000.0.57f1, 6000.2.4f1, 6000.3.0b1

How to reproduce:1. Open the attached “IN-114351” project2. Locate and enter “SampleScene“ scene3. In Project window, locate “rt“ Re... Read more

0
votes
Fixed

Some Textures are wrongly imported and interpreted as Single Channel Cub...

Graphics - General

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Dec 06, 2016

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Version/s: 5.5.0f3

User's attached texture is interpreted as a Single Channel Cube map instead of a Default 2D texture when importing in Unity 5.5. As ... Read more

0
votes
By Design

[ECS] SkinnedMeshRenderer does not render while using Command Buffer Ins...

Package: Entity Component System (ECS)

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May 24, 2019

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Version/s: 0.0.12-preview.33

Reproduction steps: 1. Open "1157346" project2. Open "withSkinnedMeshRenderer" scene3. Enter Play mode4. Notice that a humanoid mode... Read more

0
votes
By Design

[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...

Package: Scriptable Render Pipeline HD

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Aug 14, 2019

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Version/s: 7.1.1, 7.0.0

PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more

0
votes
By Design

A yellow triangle appears when image file from Assets/Editor Default Res...

UI Builder

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Jun 03, 2022

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Version/s: 2019.4.37f1, 2020.3.31f1, 2021.2.17f1, 2022.1.0b13, 2022.2.0a8

Reproduction steps:1. Open the "1396851.zip" project2. Open Assets > EditorGuiUtilityLoadEquivalent.uxml3. In the UI Builder's Hi... Read more

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