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WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more
[ANDROID] Crash caused by Signal 6 when running Unity as an exported pro...
Reproduction steps:1) Create a new Unity project2) Switch platform to Android3) Export the project and import it to Android Studio4)... Read more
Missing icon for Analytics Tracker
Steps to reproduce : - create a new game object- go to Add Component- select Analytics > Analytics Tracker and notice the missing... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
[HDRP] InvalidOperationException errors are thrown on changing Custom Pa...
-Custome Pass renderer disappears along with InvalidOperationException on changing Custom Pass renderers index.-Custom Pass list opt... Read more
"Shader error in 'Wolf/Diffuse (Cutout)': Invalid conditional expression...
How to reproduce:1. Open the user's attached "ShaderError.zip" project2. Right-click on the "Diffuse_Cutout" Asset3. Press the "Reim... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction:1. Open the "bug.zip" project2. Build the only scene on Windows standalone platform3. Play the build4. Press F1-Observe... Read more
[WSA][UWP]Plugins marked compatible with .NET scripting backend, partici...
The real bug here is Assets\CryptAES\Universal\CryptAES.dll is marked as compatible with .Dot Net backend. But even though we're bui... Read more
[XCode] [iOS] "UNITY_USES_REMOTE_NOTIFICATIONS" is set to 1 by default
Reproduction steps:1. Create new project2. Build to iOS platform3. Open Xcode project4. Open "Classes/Preprocessor.h" code5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List