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WriteMask is ignored when writing to the Stencil Buffer
To reproduce: 1. Open attached project; 2. Open "Test scene" scene; 3. Check the Game view. Expected result: in the first pass Sten... Read more
[docfix] Yield WaitForEndOfFrame never happens in Batchmode
To reproduce: 1) Get the attached project 2) Run in console/terminal: Unity.exe -projectPath "<path_to_project>" -batchMode -exec... Read more
VideoPlayer.time never reaches VideoPlayer.clip.length
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Watch the Console as the video plays. Expecte... Read more
Video alpha doesn't work when camera clear flags are Don't Clear
To reproduce: 1. Open attached project; 2. Open "Main" scene; 3. Enter play mode; 4. Try to change Alpha in Video Player. Expecte... Read more
After returning licence in batch mode, log shows a message with "This sh...
To reproduce, run this in console/terminal: Unity -quit -batchmode -returnLicense Expected: No unexpected messages should appear in... Read more
First IL2CPP build of specific project takes 3-5x longer to build
To reproduce: 1) Open attached project 2) Build it On first build, WebGL takes 10 minutes while Android takes whole 20 minutes On s... Read more
Asset Bundles are non-deterministic due to shaders / m_BlobIndex
To reproduce: 1) Download the newly attached AssetBundleCRCTest_2.7z and open that project 2) Open LoadAssetCRCTest.unity scene 3) ... Read more
Crash in RegisterUndo when deleting object in scene
To reproduce: 1. Open attached project 2. Open Demo Populating Cells scene found: /Assets/Peidan-JoJo/TheGrid/Demos/Demo 2.0 - Popu... Read more
[WebGL] MonoBehaviour.OnApplicationFocus not called when the project is ...
Reproduction steps: 1. Build the attached project to WebGL 2. Open the built index.html file in Firefox 3. Open the developer consol... Read more
Editing Rect Transform's Pivot values no longer moves sprite in Editor
Editing the X/Y values of the Pivot property of the Rect Transform component no longer moves the sprite in the editor 1. In Assets ... Read more
All about bugs
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