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1
votes
Won't Fix

PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break

Post Processing

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Jan 04, 2017

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Version/s: 5.6.0b3

To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more

0
votes
Won't Fix

Name of the method VRSettings.LoadDeviceByName() should be changed to VR...

XR SDK

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Mar 11, 2017

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Version/s: 5.6.0b11

Actual name: "VRSettings.LoadDeviceByName()"; Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is async... Read more

0
votes
Fixed

Crash in scripting_produce_method_from_backend when creating a new Scene...

Asset and Scene Management

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Mar 16, 2017

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Version/s: 5.5.2p1

Reproduction Steps: 1. Import attached project. 2. Right-click on "CrashRepro.cs" in Assets. 3. Select "Reimport". Result: Editor c... Read more

1
votes
Won't Fix

Value changes in UnityEngine.UI.Image/Text causes huge CPU usage in Layo...

UI

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Mar 10, 2017

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Version/s: 5.5.1f1

Huge lag spikes are encountered from Canvas.SendWillRenderCanvases() when UnityEngine.UI.Image or UnityEngine.UI.Text are modified ... Read more

1
votes
Duplicate

[GoogleVR] Application crashes when disabling, then re-enabling VR mode

VR

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Mar 16, 2017

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Version/s: 5.6.0f1

[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happened Daydream and Cardboard applications crash ... Read more

0
votes
Fixed

[OSX] If one plays scene and then quits editor after AssetStore tab was ...

Scripting

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Mar 16, 2017

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Version/s: 2017.1.0a4

How to reproduce: 1. Create a new project 2. Save the scene 3. Open AssetStore window 4. While it is loading play the scene 5. Quit... Read more

0
votes
Fixed

Loading particles AssetBundles which are built for iOS platform causes a...

Asset and Scene Management

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Mar 17, 2017

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Version/s: 2017.1.0a4

How to reproduce: 1. Open the attached project 2. Switch platform to iOS 3. Build AssetBundle via Assets/Build AssetBundle From Sele... Read more

1
votes
Duplicate

NavMesh.FindClosestEdge finds incorrect value of the edge

AI

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Mar 08, 2017

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Version/s: 5.5.2f1

Reproduction steps: 1. Open the attached project; 2. Open the test.unity scene; 3. Open the Navigation window near Inspector; 4. Ent... Read more

0
votes
Fixed

Particle system's mesh render mode causes artifacts

Shuriken

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Mar 16, 2017

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Version/s: 5.6.0b3

Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more

0
votes
By Design

Camera rendering path set to deffered doesn't render the .fbx GameObject

Camera

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Mar 16, 2017

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Version/s: 5.6.0b11

To reproduce: 1. Open attached project and run it; 2. Choose scene test; 3. Change camera rendering path to forward; (when it is set... Read more

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