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0
votes
Duplicate

SyncVar synchronization doesn't work when the Server is started in Stand...

Networking

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Feb 13, 2017

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Version/s: 5.6.0b5

SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more

0
votes
Won't Fix

[VR]Global Fog Image Effect is visibly moving up and down when tilting t...

Image Effects

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Jan 18, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode and view through VR devi... Read more

0
votes
Fixed
0
votes
By Design

[iOS] Audio stops playing when app enters Background (with NatCam plugin)

iOS

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Jan 23, 2017

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Version/s: 5.5.0f3

Steps to reproduce: 1. Open User's attached project (Google Drive link) 2. Build and Run for iOS 3. On iOS device press home key (pu... Read more

0
votes
By Design

Error when importing package from cmd line with relative path to package

Editor - Other

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Feb 13, 2017

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Version/s: 5.6.0b8

using relative paths on the command line causes importing packages to fail Read more

0
votes
Fixed

[WSA] Player throws System.TypeInitializationException exception on launch

Windows Store Apps

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Jan 19, 2017

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Version/s: 5.5.0p4

Steps to reproduce: 1. Open attached project "872058.zip" 2. Build for WSA Universal 10/8.1 3. Open VS solution 4. Deploy on local m... Read more

1
votes
Fixed

[Android] [VR] Skinned mesh gives performance issue on certain devices (...

Graphics - General

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Feb 09, 2017

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Version/s: 5.5.0p3

Steps to reproduce: 1) Download attached project 'HackersPerfTest.zip' and open in Unity 2) In Hierarchy tab, expand WireCuttingMin... Read more

0
votes
Won't Fix

Quality Settings' Anisotropic Textures set to Forced On will enable anis...

Graphics - General

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Feb 13, 2017

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Version/s: 5.6.0b7

When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more

0
votes
Fixed

[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D ...

Graphics - General

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Feb 09, 2017

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Version/s: 5.6.0b7

Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: The cube on the left uses Graphics.Blit() which DOES N... Read more

0
votes
By Design

[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...

VR

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Feb 14, 2017

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Version/s: 5.6.0b8

Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-s... Read more

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