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Fixed in 2017.2.X
Votes
0
Found in
5.6.0b7
Issue ID
879378
Regression
No
[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D render target, regardless of the depthSlice parameter
Reproduction steps:
1. Open the attached project
2. Enter Play mode
Result:
The cube on the left uses Graphics.Blit() which DOES NOT ignore the depthSlice parameter, hence the cube is rendered correctly
The cube on the right used CommandBuffer.Blit() which DOES ignores the set depthSlice parameter, therefore it only renders to the first depthSlice
Reproducible on: 5.6.0b1, 5.6.0b8
Couldn't reproduce on an earlier version, because Unity crashes on entering Play mode
Tested on Windows 10
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