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[XR SDK] [Oculus] Editor crashes when entering Play mode and Graphics AP...
Reproduction steps:1. Open the attached project ("1291053Repro.zip")2. Make sure Graphics API is set as DX12 (Project Settings->P... Read more
[URP] Trails with URP/Particles Material become invisible when Enable Me...
How to reproduce:1. Open the user's attached "ParticleSystemTrail Bug.zip" project2. Open the "SampleScene" Scene3. Select the "Part... Read more
CinemachineFreeLook Camera jitters when it is controlled by InputValues ...
Reproduction steps:1. Open user's attached project and Scenes/test scene2. In the Hierarchy window, select Camera3. In the Inspector... Read more
Standalone holographic remoting application with XRSDK cannot connect to...
1. What happenedAfter successfully building a holographic remoting application the Debug console of the application states:"UnityExc... Read more
[Windows] Compilation times on the Windows Editor are noticeably slower ...
How to reproduce:1. Open the user's attached "CompileTimeIssue" project2. Open the Editor Iteration Profiler (Window->Analysis-&g... Read more
White line is displayed at the bottom/right side of the Editor when Disp...
Reproduction steps:1. Set Display resolution to 2560x1600 and Display size to 125%2. Open attached "case_1299998.zip" project3. Maxi... Read more
Prefab with a NetworkManager refreshes infinitely
Reproduction steps:1. Open user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select NetworkManager3. I... Read more
[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My be... Read more
Building with the XR Plugin for Holographic Remoting doesn't allow App t...
How to reproduce:1. Open the attached "2020 Connect.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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