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[WindowMR] Assertion failed on expression: 'm_FrameIndexGfxThread != m_F...
Steps to reproduce:1. Create a new project2. Switch platform to UWP3. Enabled XR4. Connect WindowMR device4. Enter play mode Actual ... Read more
Addressables - ArgumentOutOfRangeException occurs when attempting to giv...
If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs. ArgumentOutOfRangeExc... Read more
[iOS] Unity fails to close Xcode during iOS build postprocessing stage
Steps to reproduce:1) Set Xcode's DerivedData location to be relative.2) Build an empty iOS project in Unity.3) Open the build in Xc... Read more
Addressables - Profile becomes inaccessible when given a name consisting...
If you create an addressables profile with a name consisting of only a space character, it won't be accessible in the profiles list.... Read more
Mesh Renderer does not render Meshes with Sprites/Default Shader when GP...
How to reproduce:1. Open the attached project "1159573.zip"2. Create a Cube Prefab Instance in the Scene3. Enable GPU Instancing on ... Read more
[Vulkan] Adreno 630/640 generates corrupted mipmaps when height of the t...
To reproduce:1. Download and open 1159644_smallerRepro.zip project2. Build and run project on an Android device with Adreno 630 Expe... Read more
[Linux] Some UIElements do not show values or selections
How to reproduce:1. Open the attached project '1160332repro.zip'2. Open the 'Square' sprite from the Project window with the Sprite ... Read more
Calling CommandBuffer.DrawRenderer() with a disabled TrailRenderer or Li...
How to reproduce:1. Open the attached project ("LineRendererCrash - Copy.zip") and open the "SampleScene" scene2. Enter Play Mode3. ... Read more
Addressables - Obsolete code used in AssetBundleProvider.cs
The file AssetBundleProvider.cs, provided as part of the Addressables package, uses obsolete code: Library\PackageCache\com.unity.ad... Read more
Addressables - Web links provided in Package Manager open in code editor...
When viewing the Addressables package in Package Manager, clicking any of the web links in the detail view will open them in a code ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title