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Burst build compilation fails when jobs are encased with #if UNITY_EDITOR
How to reproduce:1. Open attached project "case_1160400-burst_fail_2.zip"2. Build and run the game3. Observe Console Window Expected... Read more
Input.mousePosition changes when Cursor.lockState is CursorLockMode.Locked
How to reproduce:1. Open the attached project ("case_1161911-Test_Crosshair1")2. Open the repro scene ("SampleScene")3. Enter the Pl... Read more
Realtime direct contribution is missing when using mixed lights in subtr...
How to reproduce: 1. Open the attached project ("MixedLightBug")2. Click on Directional Light in Hierarchy3. Change the Shadow Type ... Read more
Light Directionality breaks when Mixed Lighting Mode with no shadows is ...
How to reproduce:1. Open the attached project ("Directionality_Bug")2. Click on Directional Light in Hierarchy3. Change the Shadow T... Read more
[Mac] DownloadHandlerAudioClip.GetContent throws InvalidOperationException
How to reproduce:1. Open the attached project2. Open the "scene01.unity" scene3. Press Play4. Write "Evolve.wav" into the Input Fiel... Read more
[tvOS] The number of attached joysticks increases when the app is launch...
How to reproduce:1. Run the attached project "TestTvOs_Joysticks_Unity2018-3-14f1.zip" on a TvOS device, with a connected wireless T... Read more
[Tiny] "An error occurred while resolving packages:" appears every time ...
After restarting a project made with the Project Tiny package, an error won't allow me to start the editor in Tiny mode. This issue ... Read more
UPM Package Manager recusively checks out submodules
When adding a custom git repo to the unity package manger, it attempts to recursively checkout the submodules at that tag. Expected ... Read more
Editor crashes when access to RaycastHit.textureCoord2 ( collider is mes...
Editor crashes when access to "RaycastHit.textureCoord2". 1. Create GameObject with MeshCollider from AssetBundle.( "MeshCollider.sh... Read more
EnumField control shows parts of another texture (may [not] be related t...
There is a visual artifact in the UIElements' EnumField control with the latest NorthStar build. May/may not be related to slicing, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved