Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1150516
Regression
No
[tvOS] The number of attached joysticks increases when the app is launched through iOS device remotely after losing its focus
How to reproduce:
1. Run the attached project "TestTvOs_Joysticks_Unity2018-3-14f1.zip" on a TvOS device, with a connected wireless TV Remote and an iOS device running the Remote app
2. Press Home on the TV Remote to return to the OS's home screen
3. Run the app again from the home screen
4. Notice the number of attached joysticks increases. This happens every time the app loses/gets focus.
Expected result: The number of attached joysticks should not increase when the app is relaunched after it loses/gets focus
Actual result: The number of attached joysticks increases when the app is relaunched
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Xcode 10.2.1
Apple TV, tvOS 12.2.1
iPhone XR iOS 12.0 used as a Remote
Note: This issue does not happen if you only have the TV Remote attached, or if you have a TV Remote and wireless gamepad attached.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects made using "GameObject.CreatePrimitive" appear pink in the Player when the default material is used
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
Resolution Note (2020.1.X):
Issue has been fixed by Apple