Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.0f1
2018.3.14f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1150516
Regression
No
[tvOS] The number of attached joysticks increases when the app is launched through iOS device remotely after losing its focus
How to reproduce:
1. Run the attached project "TestTvOs_Joysticks_Unity2018-3-14f1.zip" on a TvOS device, with a connected wireless TV Remote and an iOS device running the Remote app
2. Press Home on the TV Remote to return to the OS's home screen
3. Run the app again from the home screen
4. Notice the number of attached joysticks increases. This happens every time the app loses/gets focus.
Expected result: The number of attached joysticks should not increase when the app is relaunched after it loses/gets focus
Actual result: The number of attached joysticks increases when the app is relaunched
Reproducible with: 2017.4.29f1, 2018.4.2f1, 2019.1.7f1, 2019.2.0b6, 2019.3.0a6
Xcode 10.2.1
Apple TV, tvOS 12.2.1
iPhone XR iOS 12.0 used as a Remote
Note: This issue does not happen if you only have the TV Remote attached, or if you have a TV Remote and wireless gamepad attached.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note (2020.1.X):
Issue has been fixed by Apple