Search Issue Tracker
[UWP] First UnityWebRequest with HTTPS url fails with UnknownError code ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build project4. Open VS studios and build project and lau... Read more
[HDRP] Visual artifacts occur when an object is moved quickly
How to reproduce:1. Open the attached 'H ttenthal.zip' project2. Open 'Inventory' scene and go to Play Mode3. Select item by pressin... Read more
[iOS] UnityWebRequest with large POST payload returns corrupted JSON on iOS
To reproduce:1. Open user attached project "Test.zip"2. Open "Test.unity" scene3. Enter Play mode4. Go to: https://requestinspector.... Read more
[Android][Vulkan] FrameTimingManager reports GPU Time as 0
Repro steps:1. Open attached project2. Build and run on Android3. Press the "Start Per Capture" button, observe the "GPU Time" graph... Read more
[Mobile][Metal][Vulkan] FrameTimingManager does not report CPU time corr...
Repro steps:1. Open attached project2. Build and Rund for iOS or Android, ensuring Metal / Vulkan are used respectively3. Press the ... Read more
Crash when opening a project scene
Unable to open scenes on Windows without crashing. Steps to reproduce- Unity 2019.2.0b7- Open Lighting settings- Enable auto baking-... Read more
Unity editor crashes on D3D12ScratchBuffer::D3D12ScratchBuffer when inst...
How to reproduce:1. Open user's provided project2. Try dragging in "Warrior" prefab from the project's window into the scene (Assets... Read more
[MacOS] Camera.Render gets called twice per frame
Steps to repro:1. Open a new project2. Open Window -> Analysis -> Profiler3. Enter Play Mode4. Observe the Profiler Expected r... Read more
Editor crashes when loading profiler file with memcpy stacktrace
To reproduce:1. Open any project2. In Profiler window, click Load and select the attached .raw file "P02_26_16_08_52.txt.raw" Result... Read more
[macOS] Editor creates multiple Scene saving prompts when using Command+...
How to reproduce:1. Create a new Unity project2. Delete the 'SampleScene' scene3. Restart the project to load the 'Untitled' scene4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes