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The Transition ExitTime for a Transition towards EXIT is not evaluated
How to reproduce:1. Open user-supplied project2. Open "SampleScene"3. Select "Player" >"Body"4. In Animator Window double click "... Read more
There is no notice if installation in Hub fails
To reproduce:1) Open Unity Hub2) Add a new Unity version in it3) When it finishes downloading and starts installing, block all permi... Read more
[Tiny] Editor throws Build errors when trying to Play Sample projects
No longer reproducible with 2019.2.0f1 and Tiny 0.15.3 Reproduction steps:1. Open the attached project named "Case_1160050"2. Click ... Read more
Component reorder area is much narrower in Unity 2019 compared to earlie...
How to reproduce:1. Create a new project2. In the Hierarchy Window create a new empty object and add some components to it3. Attempt... Read more
[Addressables] Addressables don't load Sprite from Sprite Atlas, due to ...
Reproduction steps: 1. Open "AddressablesSpriteBundleIssue.zip" project2. Build Addressables3. Open "DependencyIssue" scene4. Enter ... Read more
Test Assemblies are not referenced when they are imported through Unity ...
How to reproduce:1. Open the attached project ("BugReports-MainProject.zip")2. Notice the "Missing assembly reference" error in the ... Read more
[Timeline] Audio track with no audio source acts as 3D spatial blended a...
Steps to reproduce:1. Open attached project2. Enter play mode3. Music is playing on the left side of the headphones/speakers at the ... Read more
[ProBuilder] NullReferenceException Occurs on Exporting ProBuilderObject...
NullReferenceException Occurs on Exporting ProBuilderObject with Vertex Colors enabled, when vertex colors are not applied Steps to ... Read more
[Metal/Vulkan] Projection Matrix in a shader is offset when CommandBuffe...
To reproduce:1. Open attached project "Metal_iOS_Bug.zip"2. Open "SampleScene.unity" scene3. Make sure that Metal Editor Support is ... Read more
[XR][Oculus GO | Quest] XRDevice.refreshRate remains 60 Hz despite switc...
To reproduce:1. Open attached project2. Build for Oculus GO while having logcat enabled3. When built, start the application in Oculu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open