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On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu.On a Mac the EditorWindow doesn't Repaint before opening a context ... Read more
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-... Read more
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project.b) switch to Unity & right click -> reimport on the FBX; ... Read more
Terrain brush shadow disappears when Terrain Y transform position is be...
Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project2) Crea... Read more
Recursive serialization makes unity fail badly
See the attached project. There is no crash as such but the editor enters an infinite loop and leaks memory in the specified cases. ... Read more
Script names should disallow spaces
Creating C# or Boo script with spaces in the file-name does not match class-name in script, which means the MonoBehaviour can't be a... Read more
UnityScript should check scope of variables in strict mode
UnityScript does not seem to handle scope of local variables correctly. Take the following simple script: function Start () {if (fal... Read more
MINOR: Resetting project settings doesn't work properly
Reset doesn't work at all in:- Project Settings -> Tags- Project Settings -> NavMeshLayers- Project Settings -> Audio- Proj... Read more
AssetPostprocessor - Add firstImport flag in OnPreprocessModel
We should add "bool firstImport" parameter inAssetPostprocessor.OnPreprocessModel that would allow users to set the import settings ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"