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0
votes
Won't Fix

UNITY_IOS is defined and the Post-Processing code using UnityEditor.iOS....

iOS

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Jun 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

The UnityEditor.iOS.Xcode namespace contains useful classes to work with XCode projects and to automate certain Build post-processin... Read more

0
votes
Fixed

Crash on mono_handle_native_crash when dragging an Image with a long nam...

Scene Management

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Jun 08, 2019

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Version/s: 2018.3.0a1, 2018.4.0f1, 2019.1.0a1

How to reproduce:1. Open attached project2. Drag the Image into the scene Reproducible with: 2018.3.0a1, 2018.4.3f1, 2019.1.0a9Not r... Read more

0
votes
Fixed

[Windows] Videoplayer restarts from the beginning after seeking to a ran...

Video

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May 30, 2019

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Version/s: 2018.3.0a7, 2018.4.1f1, 2019.1.0a1

Reproduction steps:1. Open the attached project named "Case_1158888"2. Play the Scene and click 'S' Expected result: Video player se... Read more

0
votes
Fixed

HLSLcc generated shader is not compiling due to undeclared variable 'u_x...

Android

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Jun 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open attached project "HLSLccShaderOpenGLES-LWRP.zip"2. Build for Android3. Observe the shader errors via Logcat Exp... Read more

0
votes
Fixed

[ECS] Adding a component via EndPresentationEntityCommandBufferSystem di...

Package: Entity Component System (ECS)

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May 30, 2019

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Version/s: 0.0.12.preview.32

Steps to reproduce:1. Download 1158949_repro.zip project2. Open SampleScene3. Enter play mode4. Press space button Expected results:... Read more

0
votes
Fixed

Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...

Themes

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Jun 11, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce:1. Open attached project2. Add empty game object to SampleScene3. Save scene Reproducible with: 2017.4.29f1, 2018.4... Read more

0
votes
Fixed

[WebGL] System.DateTime.Now crashes player when .Net runtime is set to 4.x

IL2CPP

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Jun 06, 2019

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Version/s: 2017.4.1f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a4

To reproduce:1) Open the attached project and scene2) Build and run on WebGL Result: It fails with "Maximum call stack size exceeded... Read more

0
votes
Not Reproducible

[Templates] Clamp BlendShapes are set to true by default when creating n...

Scripting

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Apr 24, 2019

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Version/s: 2019.1.0a1, 2019.2.0a11

If you create a new project with any template, the Clamp BlendShapes setting in the Player tab of Project Settings will be set to tr... Read more

0
votes
Fixed

2D Sprite is Rendered in a different position compared to its Position c...

Package: 2D Animation

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Jun 06, 2019

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Version/s: 2019.1.0b6, 2019.1.2f1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce:1. Open users attached project "Try2019.zip"2. Navigate to Project -> Assets -> Scenes and open SampleScene... Read more

0
votes
Fixed

Unity editor crashes on "`anonymous namespace'::GenerateMecanimClipCurve...

Asset - Importers

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.5f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open User's attached project2. Select "Skeletor.fbx" file inside of the project window (Assets -> Meshes)3. I... Read more

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