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HingeJoint2D Angle Limits are not respected when connected object's rota...
How to reproduce:1. Open the attached project ("HingeJointBug")2. Enter the Play Mode Expected result: both Hinge Joints move in the... Read more
Unity Player crashes on strrchr when launching it with -client or -serve...
How to reproduce:1. Create a new project2. Build the project3. Launch the player with -client or -server argument Actual result: Uni... Read more
Android Blit Type cannot be changed in the Editor
How to Reproduce:1) Create a new project using any revision including or after 2019.3.0a6 (443459e87a3c)2) Change to the Android bui... Read more
[WindowsMR] Improve messaging when PerceptionRemoting.dll does not load
In the editor we have a checkbox for enabling WSA Remoting Support, this toggle loads the PerceptionRemoting.dll. When this checkbox... Read more
"Frame Selected" through "Edit" menu doesn't work if after pressing it, ...
Reproduction steps: 1. Create a New Project2. Select any GameObject3. Press "Edit" -> "Frame Selected" in a way that after pressi... Read more
[UWP] Exception is triggered when closing player with Application.Quit()
Steps to reproduce:1. Download 1161538_repro.zip project2. Switch platform to UWP3. Build SampleScene4. Open VS solution and build p... Read more
[HDRP] Debug Window sets back to last debug mode if another object from ...
Steps to reproduce:1. Open attached project2. Set a material debug mode (for example Material -> Lit -> Opacity)3. Reset Debug... Read more
[LWRP][HDRP] Lit shader max smoothness value is inconsistent between pip...
Steps to reproduce:1. Open attached project2. Change the smoothness value to max in lwrp3. Observe that the specular highlight gets ... Read more
[Hub] Scrolling with touch input doesn't work
Steps to reproduce:1. Open Unity Hub on a device with touch support2. Open Projects tab (make sure that all project doesn't fit in t... Read more
[Shaders] Multisampled textures don't work in Deffered Shader
Reproduction steps: 1. Open "1154519" project2. Enter Play mode3. Notice error: "A multisampled texture being bound to a non-multisa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title