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[Improved Prefabs] Loading a scene with prefab instance with missing scr...
Steps: 1. Open attached project 2. Load "0" scene 3. Enter Play mode (it loads "1" scene) ==> There are two kind of the same warning... Read more
Errors in console on selecting lock and mute options together on a timel...
Steps To Reproduce: 1. Create/Open the attached project. 2. Select the cube in the hierarchy to view it in the timeline 3. Select ... Read more
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce: 1. Open the attached project (SpriteBorder.zip) 2. Open the Sprite Editor Window 3. Inspect the "Map__16_Checker" ... Read more
Copyright symbol (©) causes INVALID_UTF8_STRING error when observing Sc...
To reproduce: 1. Open any project 2. Import my attached script (INVALID_UTF8_TEST.cs) 3. Select it in Project window 4. In Inspector... Read more
Shader causes infinite "NullReferenceException" errors, even after deletion
Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Look at the Console Window Expected Result: No errors appear Actual Resu... Read more
[Timeline] Playhead moves till the last deleted keyframe when recorded w...
Steps To Reproduce: 1. Open the attached project. 2. Select the cube in the hierarchy. 3. In the timeline record animation for 2-3 ... Read more
Editor crashes with PrefabImporter::GenerateAssetData when importing "PB...
How to reproduce: 1. Create a new project 2. Open the Asset Store and search for "PBR Flower Pack" 3. Download and click Import 4. A... Read more
[UWP] ETW Logging Silently fails in with IL2CPP Scripting Backend
Steps to reproduce: 1. Download 1084396_repro project 2. Change platform to UWP 3. Build project with IL2CPP backend 4. Launch VS so... Read more
[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one) 2. Build for iOS 3. Open Images.xcassets/LaunchImage file 4. Not... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one) 2. Build for iOS 3. Deploy to iPhone XS or iPhone XS Max 4. N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes when debugging a for loop
- Crash on UnityPlayer!profiling::ProfilerManager::DisposeProfilerRecorder+0xa when Player gets relaunched and exited after running for a long amount of time
- [Input system] When releasing one touch and pressing a second touch during a single frame, the second touch is not translated into UI event line OnPointerDown by the InputSystemUIInputModule
- URP Samples - multiple "Attempting to resolve render surface" and other errors appear when setting Quality pipeline asset
- OnDemandRendering.willCurrentFrameRender returns incorrect values in the Player when UnityEngine.Rendering.OnDemandRendering.renderFrameInterval is greater than 1