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2
votes
Fixed

[OS X] Game is always running in background if Standalone build was mini...

MacOS

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project2. Make sure 'Running in Background' option is turned off for Standalone platform (File -> Build Settings... Read more

0
votes
Fixed

Custom cursor looks corrupted or invisible on Mac and Windows Standalone...

Deployment Management

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Mar 03, 2016

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Version/s: 5.3.3p2

1. Open attached project2. Go File -> Build Settings -> Player Settings -> PC, Mac & Linux Standalone3. Build and run t... Read more

1
votes
Won't Fix

[Inspector] Network components' help buttons links to MonoBehavior in docs

Networking

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Mar 03, 2016

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Version/s: 5.4.0b7

Steps to reproduce:1) open any/new unity project2) add NetworkManager component (or any other Networking component e.g. NetworkIdent... Read more

0
votes
Fixed

Ray fails to hit mesh collider

Physics

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Oct 03, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project "733291.zip"2. Open scene "tt"3. Run scene4. In game view, enable Gizmos and click on m... Read more

0
votes
Fixed

[InputField] charIndex is always zero in InputField.onValidateInput when...

UI

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Mar 03, 2016

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Version/s: 5.4.0b7

Repro steps:1) Open the project and only scene in it2) Try writing something in the InputField and notice in the console that the in... Read more

1
votes
Fixed

[Version Control][PlasticSCM] "Version control plugin error" while tryin...

Version Control

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Mar 04, 2016

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Version/s: 5.3.3p2

I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more

0
votes
Not Reproducible

[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more

0
votes
Fixed

[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh

Image Effects

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Mar 04, 2016

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Version/s: 5.3.3p2

Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we ca... Read more

0
votes
Fixed

[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...

OpenGL

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Mar 04, 2016

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Version/s: 5.3.3p2

The following crashes editor:1) Adding a bokeh texture whilst running editor in GLES2) Switching editor to GLES whilst a Bokeh textu... Read more

0
votes
Won't Fix

RemoveUnusedAssetsImmediate causes GC to completely delete unused assets...

Asset and Scene Management

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Jan 28, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project2. In top menu, select "DO_IT > Now"3. Notice MissingReferenceException in console Th... Read more

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