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Visual artifacts are created when 2 cameras are rendered in the Play mod...
To reproduce: 1.Download and open attached project. 2.Check how play mode looks in preview before playing. 3.Enter Play mode and no... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce: 1. Open attached project "TextInvisible.zip" 2. Open "test" scene and Play it. (Text is visible) 3. Stop game. 4. Buil... Read more
Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce: 1. Open the attached "Test audio" project 2. Create an empty GameObject and drag "FABRIC_Flag..." audio source fil... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce: 1. Download "Testmemoryleakui.zip" and open "test-scene" scene 2. Open Profiler window 3. Press play button 4. ... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Editor crashes. Editor doesn't crash if: - "Dependency "BaseMapS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects