Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.1f1
Issue ID
887826
Regression
No
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis selects "Z" axis arrow.
To reproduce:
1.Open project
2.Create any object
3.Rotate scene view camera to view object in "Z" axis so the move gizmo "Y" axis arrow overlap "Z" axis
4.Try to select "Y" axis arrow
5.Observe as the "Z" axis arrow is selected.
Reproduced on: 5.3.4f1 5.4.1f1 5.5.1f1 5.5.2p2 2017.1.0a2
Win 10 Pro
Notes: when rotating scene view camera as the "X" axis is behind the "Y" axis, "Y" axis is on the top and you can select it correctly.
Screen recordings attached
-
mark_cb
Mar 09, 2017 16:57
This is also evident on the scale gizmo handles.
Handles are drawn and picked in the order (x, y, z) irrespective of their actual view depth.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note (2020.1.X):
This will get addressed by handles reworks we're doing.