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0
votes
Postponed
1
votes
Duplicate

Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...

Deployment Management

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Aug 23, 2010

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Version/s: 3.0.0b6

To Reproduce:1. Build an simple iPhone app adding '&' in the name. Expected:1. Unity should see that the character is not valid.... Read more

0
votes
Won't Fix

Generic objects do not appear in the inspector.

Inspector Functionality

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Aug 23, 2010

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Version/s: 3.0.0b6

To Reproduce:1. Add the sample script to a GameObject.2. Selected the GameObject and notice the data is not Serialized for inspectio... Read more

0
votes
Fixed

GUIUtility.keyboardControl not initialized/reset between runs

IMGUI

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Aug 31, 2010

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Version/s: 3.0.0b6

To Reproduce:1. Open the "Login Scene" from the _Scenes folder and press play.2. Notice the label in the upper right now has a zero ... Read more

0
votes
Not Reproducible

Animation Editor ignores the first key in the timeline if there are no m...

Animation

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Sep 01, 2010

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Version/s: 3.0.0b7

Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to ... Read more

0
votes
Won't Fix

Importing packages that have the same folder but different content fails...

Assets Management

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Sep 02, 2010

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Version/s: 3.0.0b7

Repro: 1) Import PackageOne.unitypackage2) Import PackageTwo.unitypackage Result:The second package import reports that there's noth... Read more

0
votes
Fixed

Color picker window moves when assigning diff colors

Shuriken

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Sep 03, 2010

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Version/s: 3.0.0b7

To Reproduce:1. Create Particle System (or anything with a color picker)2. Go to -> Particle Animator rollout and select a color ... Read more

0
votes
Won't Fix

Internal compiler error when using enum cast as nullable

Mono

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Sep 03, 2010

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Version/s: 3.0.0b7

To Reproduce:1. Download and open the project: TestNullable_U3.zip2. This line fails: int? a = (int?)ManageFriendInviteAction.Action... Read more

1
votes
Fixed

Reverb Zones process audio in parallel with audio sources

Audio

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Sep 05, 2010

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Version/s: 3.0.0b7

To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene"- Select the Main Camera where the Audio Source is a... Read more

0
votes
Not Reproducible

Script is moved in Project structure when it fails to be added to a prefab

Project Browser/Hierarchy

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Sep 06, 2010

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Version/s: 3.0.0b7

Steps1) Make a prefab in a folder called Prefabs2) Make it a real prefab by applying the Main Camera to it3) Make a new C# script in... Read more

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