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Mesh Components > Material needs have screenshots updated
Mesh Components > Material needs have screenshots updated .../Manual/class-Material.html page needs to have inspector screenshots... Read more
In the static flag dropdown menu checkmark icon next to "Everything" doe...
Steps to reproduce:1. Create/open any Unity project2. Create a new empty object and select it in Hierarchy3. Open Static Dropdown me... Read more
[VFX] Assigning an empty VFX asset to vfx game object results in a dupli...
Reproduction: 1) Create a vfx asset2) Create vfx game object in the scene3) Assign the vfx asset Expected: The asset is assigned and... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce:1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)2... Read more
[Memory Profiler] Tooltip shows 0 B used when hovering over Untracked Me...
Reproduction steps:1. Open the "My project.zip" project2. Open the Memory Profiler3. Click on "Cozy Grove 1" to load it4. Hover over... Read more
[Android] [Entities Graphics] CPU Usage spikes by 0.06 KB for every fram...
Reproduction steps:1. Open the attached project "ECS_Animation"2. Go to File > Build Settings3. Tick Development Build4. Tick Aut... Read more
New projects with Editor versions that do not support Hierarchy V2 are o...
Steps to reproduce: Create a new Unity project using 6000.4.0a1 Editor version and Universal 3D template Enable Hierarchy V2 (Unity ... Read more
When re-parenting an object to another object that has a negative x scal...
To reproduce:1. Open attached project2. Open scene3. Drag arrow to make it child object of character4. Notice that sprite arrow sets... Read more
[ECS] ITriggerEventsJob job handle is not registered as a job dependency
How to reproduce:1. Open the user's attached project ("PhysicsCallbackRepro.zip")2. In the Toolbar select Jobs and toggle "JobsDebug... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables