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Breakpoints do not trigger in monodevelop
To reproduce: 1) Create a script with the following code. Note the Debug.Log is commented out. ``` using UnityEngine; public class ... Read more
[Mono Runtime Upgrade] Android and Documentation installation fails on W...
1. What happened 'Android' and 'Documentation' installation fails on Windows 10. 2. How we can reproduce it using the example you a... Read more
[UI] Intensity parameter of Light component is repeated twice in the Ins...
Steps to reproduce: 1. Open attached project 2. Select "Directional Light" in the Hierarchy 3. Look at "Light" component in the Insp... Read more
Mesh is being drawn twice per material when using custom shader
To reproduce: 1. Open attached project; 2. Open "testScene"; 3. Enable Frame Debug. Expected result: mesh is being drawn once when ... Read more
[Terrain] Smoothness slider is missing in Texture Paint Settings
To reproduce: 1) Create new project 2) Add a terrain 3) Select it 4) Click 'Paint Texture' in Terrain's Component (middle button out... Read more
Geometry flickering based on camera location
BY DESIGN: The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data... Read more
Color Picker works oddly when using Windows Basic Theme
How to reproduce: 1. Make sure Windows Basic Theme is selected 2. Open attached project "865344-repro.zip" 3. Try to change Materia... Read more
Sprite changes in play mode when using [TIGHT] texture packing and high ...
Reproduction steps: 1. Open project attached (SpriteMeshBreaksWhenPacked.zip) 2. Open scene Main 3. Press play. Expected result: Al... Read more
Unity 5.5 unable to connect to cache server
To reproduce: 1) Create new project 2) Open Edit -> Preferences -> Cache Server 3) Change mode to "Remote" and Port to anything else... Read more
Standard Shader with Transparency is tiling edges with a streched artifact
To reproduce: 1. Import attached package (testScene) 2. Open test scene 3. Notice that Standard Shader with Transparency is tiling... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time