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[ Terrain ] Paint Texture with Texture Quality not set to Full Res freez...
Repro Steps:1. Create a Terrain2. Create a Terrain Layer and assign a Texture3. Select the created Terrain4. Select the Paint Textur... Read more
[VFX Graph] VFX Graph doesn't work on iOS 12, Metal Error is thrown
1. Open the attached project;2. Build and run the "Attributes" scene on iOS devices. Results:1. Sometimes scene VFX Graph effects cr... Read more
Text in the TextField can be deleted when isReadOnly is set to true
How to reproduce:1. Open attached project "readonly-ui-elements.zip"2. Click "Window" > "UIElements" > "ReadOnlyUiElements"3. ... Read more
Timeline clip's Ease duration does not change in the Inspector when it w...
How to reproduce:1. Open the user's project2. Open SampleScene3. Select "Director" in the Hierarchy and double click Playable asset4... Read more
[Timeline] Overriding TrackAsset.isEmpty to false does not effect playab...
How to reproduce:1. Open the attached project ("case_1157273-IsEmptyTrackNotWorking.zip")2. Open the repro scene ("SampleScene")3. O... Read more
Timeline's Control Track does not update when a Prefab has changes appli...
How to reproduce:1. Open the attached project "1158592.zip"2. Open the Timeline Test GameObject in the Timeline window3. Open the Sc... Read more
[Unity Hub][Android][NDK] Integrated NDK version is not compatible with ...
How to reproduce:1. Download 2019.3.0a4 trough Unity Hub with Android + NDK/SDK tools, notice that r16b is downloaded2. Try to do An... Read more
[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is...
To reproduce:1. Create a new project;2. Create a default VFX Graph;3. Drag it to the scene4. Build and run the scene on Android devi... Read more
The animation state changes without fully completing the Animation when ...
Steps to reproduce:1. Open user-supplied project2. Open "SampleScene" Scene3. Select "AnimatedBar" GameObject4. Open Animator Window... Read more
[XR][Oculus] Unity Player targets 45 FPS when using Oculus Rift
How to reproduce:1. Open the user's project2. Build the project3. Run the built executable with Oculus Rift Expected result: Unity t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size