Search Issue Tracker
Flythrough mode is stuck when using both mouse buttons
When holding left mouse button and pressing right mouse button, then releasing the left button, mouse cursor is stuck at the Flythro... Read more
[Metal] UnityStandardAssets.CinematicEffects.DepthOfField doesen't work ...
To Reproduce: 1. Download the CorridorDemo project from the Asset Store or from the link in the comment. 2. Open it with Metal Edit... Read more
Taking detailed memory sample of player in profiler spams errors
How to reproduce: 1. Open the attached project 2. Build and run on Android, iOS or Standalone... (in 32 bits) 3. Make sure that Auto... Read more
Editor crashes when trying to export the same package at the same time t...
To reproduce: 1. Open repro project (link in edit) 2. Export 'Textures' folder to desktop 3. When 'Exporting Package' window will di... Read more
[Fog][OpenGL] Start and end positions of fog are higher with OpenGL
Reproduction steps: 1. Open the attached "Fog Macros Test" project. 2. Open and play the "Scenes > Fog dynamic test" scene. 3. Wait... Read more
Default settings for importing sprites have changed
Default settings (Alpha Is Transparent, Generate Mip Maps) for importing sprites have changed 1. Open the project 2. Click on the s... Read more
Reloading scene after it was merged by UnityYAMLMerge tool causes Editor...
Editor crashes only in versions where SceneManager exists. Repro steps: 1. Add some project to perforce (version control system) 2.... Read more
Imported sprite's alpha is green
Imported sprite's alpha is green 1. Open the project Current result: The sprite's alpha background is green. Expected result: The ... Read more
Setting Texture2D.mipMapBias does not work on Metal
Mipmap slider not working on OSX 1. Open project 2. Adjust the sprite's mipmap slider, either from Inspector, or from Sprite Editor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects