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8
votes
Duplicate

UnityWebRequest downloading several textures crashes editor

Networking

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Dec 11, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1) open users attached project2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' co... Read more

0
votes
Fixed

[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe

Linux

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Mar 01, 2016

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Version/s: 5.3.3p2

-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro:--get lightmapping test project homes\qa\zbignev\Lightma... Read more

2
votes
Fixed

[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...

Shadows/Lights

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Feb 18, 2016

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Version/s: 5.3.2p3

Reproduction steps:1. Open attached "prj" Unity project.2. Open test scene.3. Go to "Window > Lighting > Scene" and click "Bui... Read more

0
votes
Won't Fix

[iOS]UI/Lit shaders does not reflect light

UI

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Mar 01, 2016

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Version/s: 5.3.1f1

1. Open attached project2. Build to iOS3. Move Green and Blue or only Green slider to 0% and Light on the left will not be displayed... Read more

0
votes
By Design

EventTrigger Pointer Click events can't pass PointerEventData

uGUI

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Mar 01, 2016

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Version/s: 5.3.3f1

All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more

0
votes
By Design

Pointer Click events do not fire on Plane gameobjects

uGUI

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Mar 01, 2016

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Version/s: 5.3.3f1

Physics Raycaster was missing... oops. Read more

0
votes
Fixed

[Camera] Enabling HDR buffer on camera dont do it if no images effect is...

Camera

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Mar 01, 2016

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Version/s:

When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages.As po... Read more

0
votes
By Design

[WebGL] Button is rendered incorrectly in WebGL build

WebGL

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Mar 01, 2016

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Version/s: 5.3.3p2

Build and Run the attached project on WebGL.Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.Not... Read more

0
votes
Duplicate

5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3

OpenGL

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Mar 01, 2016

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Version/s: 5.3.3p2

FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more

0
votes
Fixed

[ImageEffects] Bloom effects different colours at different thresholds

Image Effects

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Mar 01, 2016

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Version/s: 5.3.3p2

Bloom effect effects green channel at a higher threshold than red or blue channels. Repro Steps: 1) Open attached project and scene ... Read more

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