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UnityWebRequest downloading several textures crashes editor
Steps to reproduce:1) open users attached project2) on 'TextureManagerTests' GameObject from hierarchy attach 'TextureManager.cs' co... Read more
[Linux][OpenGL Core] flickering with realtime lightmap and reflection probe
-e: see title. doesn't flicker when using -force-opengl and/or 5.2.4 -repro:--get lightmapping test project homes\qa\zbignev\Lightma... Read more
[MixedBaking] SpotLight and pointlight realtime shadows doesn't appear f...
Reproduction steps:1. Open attached "prj" Unity project.2. Open test scene.3. Go to "Window > Lighting > Scene" and click "Bui... Read more
[iOS]UI/Lit shaders does not reflect light
1. Open attached project2. Build to iOS3. Move Green and Blue or only Green slider to 0% and Light on the left will not be displayed... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more
Pointer Click events do not fire on Plane gameobjects
Physics Raycaster was missing... oops. Read more
[Camera] Enabling HDR buffer on camera dont do it if no images effect is...
When the camera is set to HDR, if not post process are running then the camera fallback to LDR without any warning or messages.As po... Read more
[WebGL] Button is rendered incorrectly in WebGL build
Build and Run the attached project on WebGL.Click on the options indicated in https://gyazo.com/ede02c8e26743a85980e88f21e98dfa1.Not... Read more
5.3.3p2 standard FastBloom image effect miscompiled on GLCore/GLES3
FastBloom ("Bloom (Optimized)") image effect that ships with Unity has its shader miscompiled for GLCore/GLES3. One of the temporary... Read more
[ImageEffects] Bloom effects different colours at different thresholds
Bloom effect effects green channel at a higher threshold than red or blue channels. Repro Steps: 1) Open attached project and scene ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code