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Crash in physx::SubSortQuick::sort4 when opening scene
To reproduce:1. Open attached package2. Open Track scene (if editor doesn't crash, try to build project)3. Editor crashes (if editor... Read more
Unity crashes at KeyframeTpl<float>::Transfer<StreamedBinaryWrite<0>> wh...
1. Launch Unity and open Case Repro project2. Open "SkyMaster 3.4 ATOLL DEMO 3 v3.4.8" scene3. Press play Expected result: Scene is ... Read more
LZMA compressed asset bundle loads significantly longer than LZ4 compres...
Reproduction steps:1. Unzip the contents of attached AssetBundlesStandalone.7z to any folder2. Modify "AssetBundle_fromFile.cs" scri... Read more
Using MediaEncoder AddFrame slows the player down to 1-2 FPS
Steps to reproduce:1. Open QA's attached project2. Open scene "record"3. Enter gamemode and observe profiler Expected result: No maj... Read more
"AssetBundles" with the same names, but different file extensions cannot...
Reproduction steps: 1. Open "404Test.zip" project2. Enter Play mode Expected Result: The AssetBundles download successfullyActual Re... Read more
[Regression] Postprocessing tagging creates additional tag at run-time a...
How to reproduce:1. Download attached project file and open "Main" Scene2. In the Project Window re-import "A006_Carrot" Model3. Ent... Read more
Some Post Processing Stack effects don't work with Single-Pass VR
Fixed in Post-Processing stack V2, https://github.com/Unity-Technologies/PostProcessing/issues Read more
InputTracking.GetLocalPosition/Rotation(XRNode.HardwareTracker) does not...
Steps to reproduce:1. Download and open the attached project2. Make sure you have a headset and controllers c2. Enter Playmode Expec... Read more
Camera.SetReplacementShader renders object one at a time instead of inst...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter Playmode4. Observe draw calls(5)5. Build de... Read more
Operators == and != are not implemented for Color32
Steps to reproduce:1. Create a new Project2. Create a script with 2 Color32 variables3. Try to compare them with == or != operators ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used