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[PhysX] Articulation joint Motion - "Limited" can be broken by force
How to reproduce:1. Open the user's attached project ("ArmRobot.zip")2. Enter Play mode3. Aim at the robot arm and shoot spheres cli... Read more
Dragging a Game Object into a Scene that is not loaded causes other not ...
How to reproduce:1. Open attached "New Unity Project.zip" project and Scenes/SampleScene scene2. Additively load Scene A and Scene B... Read more
Splitter resize cursors flicker on Linux and Windows
When mousing over a splitter on Windows or Linux, sometimes the resize cursor changes to an arrow for a pixel before changing back t... Read more
[Reflection Probes] GameObjects are black when two GameObjects with Meta...
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Double-click the "Cube" GameO... Read more
[ShaderGraph] Pressing the Enter key does not expand the selected Node C...
How to reproduce:1. Create a new URP Template project2. Create a Blank Shader Graph3. Press Spacebar to open the Node creation menu4... Read more
[Pixyz] [macOS] Pixyz windows are black, there are no warnings in the c...
Reproduction steps:1. Open the project in "PiXYZTest.zip"2. Go to Menu Item Pixyz -> Import Model3. Click Open License Manager Ex... Read more
[Device Simulator][UX] Missing dropdown to switch to Game view
How to reproduce:1. Create a new project2. Go to Game tab3. From 'Game' dropdown switch to Simulator view (by clicking Simulator)4. ... Read more
[XR]][Vulkan][Quest1] Apps have significantly higher memory consumption ...
Repro steps:1. Open the user's attached project "VulkanTest.zip"2. Make sure Graphics API is set to GLES3. Build and Run on Quest1/2... Read more
Only the latest imported Asset's path is recorded when multiple Assets a...
How to reproduce:1. Open the user's attached "MinimumSampleProject" project2. Import both attached Material Assets (Assets->Impor... Read more
[Other] The AssetBundle of AnimationClip contains redundant data
Reproduction steps:1. Open attached project "New Unity Project.zip"2. In Editor menu, select Builds -> Build Asset Bundles3. Use ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window