Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2020.2.0b9
2021.1
Issue ID
1291614
Regression
No
Dragging a Game Object into a Scene that is not loaded causes other not loaded Scenes to disappear
How to reproduce:
1. Open attached "New Unity Project.zip" project and Scenes/SampleScene scene
2. Additively load Scene A and Scene B
3. Unload Scene A and Scene B (without removing)
4. Drag TestCube (1) Game Object from SampleScene to the unloaded Scene A
5. Observe the Hierarchy window
Expected result: Both unloaded Scene A and unloaded Scene B are present in the Hierarchy window
Actual result: Unloaded Scene B disappears
Reproducible with: 2018.4.29f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8
Note: The following issues that appear after dragging an object into an additive scene that is not loaded:
1. The editor does not allow right-clicking on the additive scene (2019.1.0a10, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
2. The label is not visible when renaming a Game Object in the Hierarchy window (2019.1.0a10, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
3. It is impossible to reload the removed scene additively until the editor is restarted (2018.4.29f1, 2019.4.16f1, 2020.1.16f1, 2020.2.0b14, 2021.1.0a8)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- APV data is sometimes incorrectly loaded from multiple baking sets when loading a scene
- GC Alloc spikes occur when calling UnityEngine.Resolution and UnityEngine.RefreshRate with Equals() and GetHashCode()
- Type error is thrown when a new ComputeShader is instantiated after destroying previous ComputeShader
- APV data becomes incorrect when reselecting the currently active Baking Set
- Launch screen image exceeds the screen bounds on IPad when building for iOS
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0a4