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[Android][PowerVR] GLSL "unexpected struct parameter" errors when using ...
Reproduction steps: 1. Open "GpuInstanceTest.zip" project2. Build & Run for Android Result: "unexpected struct parameter" errors... Read more
Terrain Details density is low even when Target Strength has the highest...
How to reproduce:1. Create a new project2. Create a terrain (right-click in Hierarchy tab -> 3D Object -> Terrain)3. Click on ... Read more
[HDRP] Object Motion Vectors are only shown in Game view
Steps to reproduce:1. Open attached project2. Open 08_MotionVectors scene3. Play the scene4. Go to Window -> Analysis -> Rende... Read more
[UWP] Japanese IME is disabled in app
Steps to reproduce:1. Enable the Japanese language in windows2. Download 1158262_repro.zip project3. Switch platform to UWP and buil... Read more
[Improved prefabs] Joint prefab loses all data when its prefab is delete...
A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more
[Mac] [Shader] Importing Tessellation shaders on mac with metal graphic...
Steps To Reproduce: 1. Create a Project2. Import the attached Unity Package3. Import 'Standard Assets' Expected Result: The package ... Read more
[WebGL][Windows] AltGr key triggers left Ctrl too
-e: when using a keyboard layout with AltGr (like DEU) pressing right Alt also triggers left Ctrl--error happens on Windows FF, Chro... Read more
Error when deselecting an assembly definition file while Debug mode is t...
If you have Debug view turned on in the Inspector with an asmdef file selected and then de-select it, an error will appear in the co... Read more
[Blender] Object modifiers are not applied when object is in a hidden la...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1155646.zip" Unity project2. Observe the "fbx" and "blend" Ga... Read more
Rect Transform size and anchors inside of prefab instances are zeroed ou...
How to reproduce:1. Open the attached project "AspectRatioFitter.zip" and scene "SampleScene"2. Open the prefab "Inner"3. Disable th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open