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[VFX] VFX.VisualEffect.SendEvent() is called only once when calling it m...
How to reproduce:1. Open the user's attached "VFXSendEventProject" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Pr... Read more
[GraphView] Graph View receives scroll input when the Editor is out of f...
Reproduction steps:1. Open the user's attached "REPO PROJECT" project2. Open Assets/New Shader Graph3. Unfocus the Unity Editor (cli... Read more
Scene Camera Zoom sensitivity is not high enough when working with small...
When using very small objects in the scene, the camera zoom (when using the mouse wheel) should follow the camera speed setup: How t... Read more
[10.x.x+] Shader Graph fails to import when it contains a Custom Node co...
How to reproduce:1. Create a new URP Template project2. Import the attached project named "ReproGraph_1298867"3. Observe the importe... Read more
TerrainTools Brush size can't be edited with the slider
When first installing, the brush size is sometimes not editable with the slider or the text box. Read more
Custom shaders throw not enough actual parameters for macro UNITY_SAMPLE...
How to reproduce:1. Open the attached project named "Case_1298568" with 2020.1.15f12. Open the SampleScene3. Observe the Console win... Read more
Compute shader loop treating integer constants as floats
Reproduction steps:1. Create a new project or open an existing one2. Add the attached Sky.compute shader in the project3. Make sure ... Read more
[Android][URP] Black screen when building project to an Android device w...
Repro steps:1. Open attached project2. Make sure Mock HMD is enabled in XR Plug-in Management -> Android tab3. Build the "Scene" ... Read more
Failing to initialize an instance of EditorWindow when it's in 3rd level...
Reproduction steps:1. Open user's project "NestedEditorWindows.zip"2. Open Window -> "A"3. Repeat 2nd step with "B" and "C" Expec... Read more
Listeners are not triggered when SignalReceiver is added in runtime
How to reproduce:1. Open the user's attached project ("CinemachineSignalCrash.zip")2. Remove the "SignalReceiver" component from "Cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera