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Shaders take a lot of memory at runtime even when only one variant is used
STR: 1. Make a new project from 3D template2. Put the attached shader into the assets, create a material, assign the shader to the m... Read more
Pasting, Undoing and Deleting multiple Game Objects in the Scene Hierarc...
How to reproduce:1. Open the attached project and open the "SampleScene"2. Find the "1000" parent in the Hierarchy and expand it3. S... Read more
HDRP Wizard displays an Issue with Runtime resources after Populate / Re...
How to reproduce:1. Create a new HDRP Template project2. Click Window -> Render Pipeline -> Render Pipeline Wizard3. Click the... Read more
GameObject reference is null when creating it inside Reset() function an...
GameObject reference is null when creating it inside Reset() function and assigning Script as a component when there is Timeline win... Read more
[HDRP] Motion Bur intensity tooltip is copied from Bloom
1) Open any hdpr project2) Add Motion blur override3) Check tooltip of Intensity Result: Tooltip is a copy of what Bloom has in Inte... Read more
"Add 2D Vector Composite" is missing from the UI dropdown options when a...
Reproduction steps:1. Open the attached project "Input System Test.zip"2. In the Project window open the Assets folder and double-cl... Read more
List view changes to small icons when filtering a list in the Object Pic...
Reproduction steps:1. Open the attached '1295804.zip' project2. Open 'SampleScene'3. In the Hierarchy window select 'GameObject'4. I... Read more
Unity Manual and Scripting Reference redirects to nonexistent page
How to reproduce:1. Create a new Unity Project2. Navigate to Help -> Unity Manual or Help -> Scripting Reference3. Observe the... Read more
[Android][Vulkan][URP] Android Screen Recording produces noise and flick...
Reproduction steps:1. Open the attached user's project "CameraStackRecordingIssue-2020.2.zip"2. Switch the Platform to Android3. In ... Read more
Array field not deserialized (null) when ScriptableObject loaded via Uni...
How to reproduce:1. Open the attached project named "EnumArrayReport.zip"2. Open and Play the Sample Scene3. Observe the Console win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation