Search Issue Tracker

Fix In Review for 2021.1

Votes

0

Found in

2018.4

2021.1

Issue ID

1296101

Regression

No

Shaders take a lot of memory at runtime even when only one variant is used

Shader System

-

STR:

1. Make a new project from 3D template
2. Put the attached shader into the assets, create a material, assign the shader to the material.
3. Create a cube, assign the material from the previous step to the cube.
4. Build and run (development build).
5. Capture a memory snapshot using the Profiler.
6. See that the shader takes over 140 MB (Mac, idk how much Windows will show, should be a lot as well)

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.