Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.3.X
Votes
0
Found in
2018.4
2021.1
Issue ID
1296101
Regression
No
Shaders take a lot of memory at runtime even when only one variant is used
STR:
1. Make a new project from 3D template
2. Put the attached shader into the assets, create a material, assign the shader to the material.
3. Create a cube, assign the material from the previous step to the cube.
4. Build and run (development build).
5. Capture a memory snapshot using the Profiler.
6. See that the shader takes over 140 MB (Mac, idk how much Windows will show, should be a lot as well)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a3
Resolution Note (fix version 2021.1):
Fixed in 2021.1.1f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.2f1