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Fixed in 2021.1.X

Fixed in 2020.3.X



Found in



Issue ID




Shaders take a lot of memory at runtime even when only one variant is used

Shader System



1. Make a new project from 3D template
2. Put the attached shader into the assets, create a material, assign the shader to the material.
3. Create a cube, assign the material from the previous step to the cube.
4. Build and run (development build).
5. Capture a memory snapshot using the Profiler.
6. See that the shader takes over 140 MB (Mac, idk how much Windows will show, should be a lot as well)

  1. Resolution Note (fix version 2021.1):

    Fixed in 2021.2.0a3

  2. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.1f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.2f1

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