Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.3.0, 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1287627
Regression
Yes
HDRP Wizard displays an Issue with Runtime resources after Populate / Reset button for Default Resources was pressed
How to reproduce:
1. Create a new HDRP Template project
2. Click Window -> Render Pipeline -> Render Pipeline Wizard
3. Click the "Populate / Reset" button next to the Default Resources Folder field
4. Observe that the HDRP Wizard detects several issues after Default Resources were reset
5. Click the "Fix All" button
Expected result: All issues are shown as resolved in the Render Pipeline Wizard window
Actual result: Render Pipeline Wizard window displays an issue with the Runtime resources
Reproducible with: 10.0.0-preview.27, 10.2.0(2020.2.0b14), 11.0.0(2021.1.0a8)
Not reproducible with: 7.5.1(2019.4.16f1), 8.3.1(2020.1.16f1)
Could not test with: 2018.4(HDRP was in early preview)
Notes:
1. Closing and Re-opening the Project does resolve the issue
2. Pressing the "Fix" button next to Runtime resources entry does not resolve the issue
3. Closing and Re-opening the Render Pipeline Wizard window does not resolve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 12.0.0):
Fixed in HDRP 12.0.0 which will be available in Unity 2021.2
Resolution Note (fix version 11.0.0):
Fixed in 2021.1.0f1 and HDRP 11.0.0
Resolution Note (fix version 10.3.0):
Fixed in HDRP 10.3.0 which will be available in Unity 2020.2