Search Issue Tracker
Fixed in 12.0.0
Fixed in 10.3.0, 11.0.0
Votes
0
Found in [Package]
10.0.0-preview.27
Issue ID
1287627
Regression
Yes
HDRP Wizard displays an Issue with Runtime resources after Populate / Reset button for Default Resources was pressed
How to reproduce:
1. Create a new HDRP Template project
2. Click Window -> Render Pipeline -> Render Pipeline Wizard
3. Click the "Populate / Reset" button next to the Default Resources Folder field
4. Observe that the HDRP Wizard detects several issues after Default Resources were reset
5. Click the "Fix All" button
Expected result: All issues are shown as resolved in the Render Pipeline Wizard window
Actual result: Render Pipeline Wizard window displays an issue with the Runtime resources
Reproducible with: 10.0.0-preview.27, 10.2.0(2020.2.0b14), 11.0.0(2021.1.0a8)
Not reproducible with: 7.5.1(2019.4.16f1), 8.3.1(2020.1.16f1)
Could not test with: 2018.4(HDRP was in early preview)
Notes:
1. Closing and Re-opening the Project does resolve the issue
2. Pressing the "Fix" button next to Runtime resources entry does not resolve the issue
3. Closing and Re-opening the Render Pipeline Wizard window does not resolve the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note (fix version 12.0.0):
Fixed in HDRP 12.0.0 which will be available in Unity 2021.2
Resolution Note (fix version 11.0.0):
Fixed in 2021.1.0f1 and HDRP 11.0.0
Resolution Note (fix version 10.3.0):
Fixed in HDRP 10.3.0 which will be available in Unity 2020.2