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[Presets] New project has 'Missing' presets selected
Steps to reproduce: 1. Create new empty project 2. Go to 'Edit > Settings > Preset Manager' -- Notice that entries are 'Missing' R... Read more
[iOS] Application.RequestUserAuthorization doesn't work if you request a...
Steps to reproduce: 1. Open attached project (webcamrequest.zip) 2. Switch to iOS 3. Build 'SampleScene' and deploy Xcode project t... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
In Profiler Window Memory tab, 'ProfilerSession' shows very high memory ...
How to reproduce: 1. Create a new Unity project 2. Open Profiler Window 3. Enter Play mode and wait until the whole Profiler window... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce: 1. Open project 2. Play 'TestScene' 3. Open console 4. Notice that raycast distance is 0.8 when the expected distance... Read more
[WebGL1.0] Assets streamed with WWW.texture are Blurry
Images loaded at run-time using WWW.texture are blurry in Microsoft Edge browser or Safari. Steps: 1. Build and Run user's attached... Read more
[iOS] Keyboard is opened with input field using TouchScreenKeyboard.hide...
To reproduce: 1. Open attached project "Temp.zip" 2. Open "Scene.unity" scene 3. Build for iOS 4. Deploy the Xcode project to iOS de... Read more
Editor crashes on mono_add_process_object or closes on CheckDisalowAlloc...
How to reproduce: 1. Open attached "Hostage Situation" project 2. Enter Play Mode 3. Click left mouse button in Game View Expected ... Read more
Daydream Angular Acceleration is showing incorrect values
Steps to reproduce: - Load the attached project - Open the XRNodePhysicalTryGets scene - deploy to Daydream Expected: The physical ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map