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Prefab name is not updated when renaming and reimporting with PSD Import...
How to reproduce:1. Open attached "PresetSavesUnwantedProperties.zip"2. In the Project window, select Asset A and observe its name i... Read more
Missing `localhost` in the `hosts` file configuration could cause the Un...
Reproduction steps: 1. Remove/comment out on the host file the line 127.0.0.1 localhost2. Open Unity Hub and open/create a project E... Read more
[Windows] PopupField incorrectly calls MouseLeaveEvent when being closed...
Reproduction steps:1. Open user attached Project "UnityBugMouseLeaveEvent"2. Open "Assets/Scenes/SampleScene"3. Select GameObject an... Read more
[ShaderGraph][UI-Toolkit] Enter Key does not add the Node from the Searc...
How to reproduce:1. Open the attached project named "ShaderGraphUIEnterKeyCase"2. Create a new Shader Graph3. Press Spacebar to brin... Read more
Texture Mipmap Stripping corrupts the textures in the Build when the cru...
How to reproduce:1. Open the attached "mipstripping" project2. Open the Scene "SampleScene"3. Open the Build Settings (File->Buil... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more
ProfilerRecorder API to record "GC Allocated In Frame" reports 0 bytes i...
How to reproduce:1. Open the user's attached project("AngryBots2.zip")2. Window>Analysis>Profiler3. Press record in the Profil... Read more
Error 'No texture data available to upload' when making a WebGL build
Repro steps:1. Have a LEGO microgame on 2019.4 LTS version (e.g. 2019.4.15f1)2. Start 'Build and publish' tutorial3. Make a build an... Read more
Crash on TextureUtil_CUSTOM_SetFilterModeNoDirty when changing the Filte...
How to reproduce:1. Create a new project2. Import the attached dds file 'kit01_armor_light.dds'3. Select the imported Asset and in t... Read more
[URP] shader graph material renders with incorrect colors or NaNs in sce...
Steps1. open repro project2. open WaterThing2 scene3. ensure HDR = "Use Pipeline settings" on scene camera (this workaround ensures ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed