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[GPU PLM] Baking stalls while re-baking lighting after force stopping an...
Steps to repro: 1. Pull the Sponza URP project: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP and update to the revision f9... Read more
[HDRP] Many fullscreen debug modes don't work on Vulkan
Does not reproduce: 2021.1 + Master Reproduces on: 2020.2.0b10/b11 + 10.2/Master Reproduces only on 2020.2 binaries! Steps to rep... Read more
[HDRP] Gizmos are rendered over Transparent Decal atlas
Versions tested: 2020.2.0b11 + 10.2/Master Steps to reproduce: 1) Open attached scene 2) Make sure there's a decal with "Affect Tr... Read more
[HDRP] Lookdev throws errors and reset layout when entering Playmode
Versions tested: 2020.2.0b11 + 10.1/Master Steps to reproduce: 1) Have Lookdev and Game view open at the same time 2) Make sure to... Read more
[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[HDRP] Decal gizmo flickers when rectangle selected
Versions tested: 2020.2.0b11 + 10.2/Master 1) Open attached project or have one with decal projectors in it 2) Try to mouse drag an... Read more
Having a class inherited from EditorWindow invalidates .net standard 2.0...
Reproduction steps: 1. Open attached project "SystemTest" 2. Open "test.cs" Script Expected result: The script compiles Actual resu... Read more
Empty square brackets appear in the scene file after adding the Composit...
How to reproduce it: 1. Open the attached project "1292639.zip" 2. Open the “Test.unity” file with the Visual Studio 3. In Visual St... Read more
[UIR] Nodes don't contain any properties when duplicating a huge portion...
How to reproduce: 1. Open the user's attached "DemoVFXGraph.zip" project 2. Double-click the "fire.vfx" Asset in the Project window ... Read more
[Profiler] Errors after switching from Main Thread to another in Editor ...
To reproduce: 1. Enable Editor Profiling. 2. Enter Playmode, profile a bit, 3. Stop Profiling. 4. Exit Playmode. 5. In (Raw) Hiera... Read more
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