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Rigidbody teleports after colliding with mesh collider
Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip)2. Open scene: Scene3. Play4. Look at ca... Read more
Editor crashes when building asset bundles that include Spine assets
Reproduction steps:1) Open project attached in the edit section.2) Select "Avatar_boy" prefab and change its Asset Bundle tag to a n... Read more
[Android] Rendering problem on Vivante GPUs with Unity 5
There are rendering problems on Vivante GPU's after upgrading to Unity 5. Read more
[Android] UI performance regression on most Adreno 305 devices
To reproduce:1) Open attached project and scene in it2) Make sure it autoconnects to profiler3) Build and run on device4) Open profi... Read more
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1 Steps to repro:1. Build and run repro project2. Cube rendered by RenderTexture in the top left corner (Meizu)... Read more
[5.4] TextureArrays: ability to release system memory copy for non-reada...
Currently Texture2DArrays effectively behave as "readable" textures; the system memory copy of the pixels is always there. Should fo... Read more
[WP8.1] Wrong orientation of the second splash screen
When the project is set to use only "Landsacpe Left" orientation in Unity Player Settings, deploying game on Windows Phone 8.1 the s... Read more
[Shuriken] Prewarm is ignored when start delay value was greater than st...
Steps to reproduce: 1. Download and import attached project.2. Open scene: Test3. Press play. Expected result: Both particles start ... Read more
AudioSource.time is incorrect when .wav file sample rate is not 44.1khz
Steps to reproduce this issue:1. Build and run attached project to WebGL.2. Text near the button on the upper left corner is: string... Read more
[OpenGL] Calling Graphics.Blit after WaitForEndOfFrame stops the game/pl...
The game/player view doesn't update when Graphics.Blit is called at the end of frame, after WaitForEndOfFrame. In the example projec... Read more
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