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Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project2. Select "HiddenObjectInspector"3. Click "Create It Now"4. Click on an... Read more
Float values, serialized with JsonUtility.ToJson, are sometimes too prec...
To reproduce: 1. Open the project, attached by the tester (floatSerialization.zip)2. Open the "scene" scene3. Enter Play mode4. Open... Read more
Camera won't render custom shader to texture
How to reproduce:1. Open Unity2. Load user submitted project3. Open 'TestCubeView.unity' scene4. Notice a grey cube being rendered t... Read more
Applying a prefab with UI elements adjusts the UI object position
To reproduce:1. Open attached Unity project "PrefabUIBug.zip"2. Open "RandomEvents" scene3. In the Hierarchy, navigate to InGameUIRa... Read more
[MacOS] EditorPrefs.SetString fails to set value if used in batchmode
To reproduce:1. Download project2. Run from command line:/Applications/Unity/Unity.app/Contents/MacOS/Unity -batchmode -quit -projec... Read more
UnityWebRequest using "../" at the start of a URL will result in an inte...
How to reproduce:1. Download attached project file and open "test" Scene2. Select the Main Camera in Hierarchy Window and set the UR... Read more
[OSX 10.13] CPU usage on built empty scene is much higher than on 10.12 ...
To reproduce:1. Create a new project2. Disable Directional light(for better repro)3. Build and run scene4. Open activity monitor Exp... Read more
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform componen... Read more
When using CommandBuffer.DrawRenderer() the shader stencil state leaks a...
Steps to reproduce: 1. Download and open the attached project2. Observe the scene's gameobjects in the Game view Expected result: ob... Read more
Performance - Refresh() takes much longer in 2018.1
Steps to reproduce:1. Open attached project2. Go into play mode-After 5000 iterations of AssetDatabase.Refresh() elapsed time will a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used