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SparseTexture clears the first six loaded Mips when the 7th Mip is loaded
Steps to reproduce: 1. Open the attached project (case_1220572.zip) UPDATED version (04/13/2020 dieter.baets) 2. Enter Play Mode 3. ... Read more
10 times longer asset bundle building when building multiple small asset...
Steps to reproduce: 1. Download and open project "assetbundletest.zip" 2. Click "Assets/Build AssetBundles" - 16 asset bundles each ... Read more
Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error...
Steps to reproduce: 1. Start a new project 2. Open ProjectSettings/ProjectVersion.txt file of your newly created project 3. Write an... Read more
Messages in Android log: "Unable to find AudioPluginMsHRTF"
Reproduction steps: 1. Open the attached project or create a new empty project 2. Build and run the project on Android device 3. Che... Read more
[Quest] Application.quitting does not get triggered on Oculus devices
Reproduction steps: 1. Open the user’s attached project 2. Build and Run using Android build platform 3. Observe the results via ... Read more
Freeze/crash on MemoryProfilerStats::UnregisterObject when DownloadHandl...
Reproduction steps: 1. Open the attached project “ReproProject” 2. Open the “SampleScene” Scene 3. Enter the Play mode 4. Wait a... Read more
[SerializedField] fields produce "Field is never assigned to..." warning
1. Open the attached project (warning.zip) 2. Observe the warning in the console Expected: field with SerializeField attribute do n... Read more
[iOS] QualitySettings.resolutionScalingFixedDPIFactor does not update in...
To reproduce: 1. Download attached "case_1156467-ResolutionScalingFixedDPIFactor_BUG.zip" project and open in Unity 2. Open "Sample... Read more
[Android][Mono][IL2CPP] "Unable to find libc" error thrown when executin...
How to reproduce: 1. Open user attached project 2. Build to Android device 3. Run the logcat and run the application Result: "Unabl... Read more
Navigating between input fields with Tab does not enable opportunity to ...
Steps to reproduce: 1) Open Unity and create a new project 2) Add an empty gameObject in the Hierarchy window 3) In the Inspector w... Read more
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