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SceneManager.UnloadSceneAsync doesn't work parallel with "allowSceneActi...
To reproduce: 1. Open attached project "UnloadScene.zip" 2. Open "Test" scene. 3. Make sure, that "Scene1" and "Scene2" are in a hie... Read more
Adding Standard shader to always included shaders stops build at shader ...
How to reproduce: 1. Create new project 2. In graphics settings (Edit > Project Settings > Graphics) set to always included shaders ... Read more
LUT for TonemappingColorGrading is different from original Color Grading...
Steps to reproduce: 1. Open User's attached project 2. Select Main Camera > "Tonempping Color Grading" component 3. Enable "Color ... Read more
GUIskin objects do not serialize properly in assebundles, loading result...
Steps to reproduce: 1. Download and open the project 2. Build assetbundle with Portalarium/Build 3. Press play Result: crash upon l... Read more
Unnecessary shadows are rendered in Editor when Android platform is sele...
Reproduction steps: 1. Open the attached project ("NewRepro.zip") 2. Open "Test" scene 3. Switch the platform in the player settings... Read more
[Android] ScrollRect glitches on Android Phones with Adreno 3XX
How to reproduce: 1. Open the attached project 2. Build and run on Android device 3. In menu click first or second button 4. In the ... Read more
BC6H Cubemap.GetPixels return garbage data.
Description: Since 5.5, Cubemaps baked by Reflection Probes are not readable with GetPixels/SetPixels operations anymore. They were... Read more
Invalid AABB errors are thrown when Mesh.RecalculateBounds() method is r...
Reproduction Steps: 1. Create new project 2. Download and import User's package ("Schilder_InvalidAABBa.unitypackage") 3. Open User'... Read more
Visual studio 2015 debugger not showing variable values within different...
Steps to reproduce: 1. Open the attached project (865975-TestProject.zip) 2. Open the test.unity scene 3. Open script(Assets/TestScr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers
- Water Surface renders rectangular shape when the Camera is relatively close to the surface
- [Android] [iOS] Sprites used as image objects in Canvas render as rectangles in Player
- [MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Importing a theme through the Inspector allows importing the same theme multiple times