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[Mobile] Crash in GetEventType() at IMGUIUtils.cpp when selecting an inp...
Reproduction steps: 1. Open the attached project. 2. Build and run it on an iOS or an Android device with il2cpp. 3.1. If asked to s... Read more
[SpriteAtlas] Some Sprite Atlas textures to render are not used from it
To reproduce: 1. Open project 2. Build and run development build with Autoconnect Profiler and Script Debugging enabled 3. Take Deta... Read more
Crash on AudioSource::Stop when exiting Play mode
How to reproduce: 1. Open the "audiocrash.zip" project 2. Open the "testEffect.unity" scene 3. Enter Play mode 4. Exit Play mode 5. ... Read more
Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
Console throws "Failed to destroy views: #1 Hostview" error when changin...
How to reproduce: 1. Download and open attached "NavMesh_Bug4" project 2. Switch Layout to "Nice" 3. Switch Layout to Default Expec... Read more
Build succeeds even with "BuildFailedException" errors
Reproduction steps: 1. Open "testing-demo.zip" project 2. Build project 3. See Console output ("BuildFailedException: One or more o... Read more
PackedMemorySnapshot is missing information when .NET 4.x Scripting Runt...
How to reproduce: 1. Open user-submitted project (BugReport_PackedMemorySnapshot_NET4_Scripting_Runtime.zip) 2. Click "Mainmenu > Ed... Read more
Unable to enter Play Mode and Console is constantly throwing NullReferen...
How to reproduce: 1. Download and open attached "NavMesh_Bug2" project 2. Change Layout of Editor 3. Observe Console and enter Play ... Read more
Clicking "See all in project" button and then trying to click back to th...
Steps to reproduce: - Create a new project - Open the collab dropdown and press "Start Now" - Open the collab dropdown again and pre... Read more
UWP Projects only allow specifying current target SDK as minimum support...
It should allow specifying multiple minimum OS versions and it should also default to SDK 10240 instead (just like it did in 2018.2 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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