Search Issue Tracker
[OpenGLES][iOS][Android] Built project RGBA16 format textures are conver...
Steps to reproduce: 1. Open user attached project 2. Build & Run on mobile device 3. Check the texture format (Xcode - Capture GPU F... Read more
Unity crashes on "UnsafeUtility_CUSTOM_CopyObjectAddressToPtr" when usin...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Enter Play Mode 4. Press the button at the top left corner... Read more
VR LWRP is set to linear color space, which is not supported on all andr...
Steps to reproduce: - Create a new project in 2018.3.0b1 with the VR LWRP template Expected: Settings->Player->Other Settings->Rend... Read more
[Terrain] Brush GUI is not being drawn for built-in Stamp Terrain Tool
GUI for the built-in Terrain Stamp tool isn't drawn at all. You have to then go to another Tool and change the brush, brush size, et... Read more
[Terrain] Quantization of brush preview
The brush preview and mesh preview are quantized and end up not matching the actual modification to the heightmap Read more
[Terrain] Small brush sizes cause the brush preview texture to tile
Small brush sizes cause the brush preview to tile. Brush preview should not be tiling Read more
[LWRP/VRLW] On Android and iOS, UI images transparency doesn't work
How to reproduce: - Open the attached project - Switch to Android or iOS build platform - "Build and Run" to a device Expected: The... Read more
[Terrain] Clamping/stretching of painted texture causes application to n...
Something is causing the alpha texture application to be clamped (to 0?) and stretches the actual application a bit. Noticeable with... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce: 1. Open the attached "Test1077216.zip" project 2. Go to the Test Runner and Run All 3. Notice that the Test Runner... Read more
[WebGL] RectMask2D does not mask
Reproduction Steps: 1. Open the attached project. 2. Open the SampleScene. 3. File->Build Settings->WebGL->Build and Run What's Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object