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SyncVar synchronization doesn't work when the Server is started in Stand...
SyncVar synchronization doesn't work when the Server is started in Standalone. But it works when Server is in Editor How we can re... Read more
[VR]Global Fog Image Effect is visibly moving up and down when tilting t...
Steps to reproduce: 1. Download and open the attached project 2. Make sure VR is enabled 3. Enter Play mode and view through VR devi... Read more
[iOS] Audio stops playing when app enters Background (with NatCam plugin)
Steps to reproduce: 1. Open User's attached project (Google Drive link) 2. Build and Run for iOS 3. On iOS device press home key (pu... Read more
Error when importing package from cmd line with relative path to package
using relative paths on the command line causes importing packages to fail Read more
[WSA] Player throws System.TypeInitializationException exception on launch
Steps to reproduce: 1. Open attached project "872058.zip" 2. Build for WSA Universal 10/8.1 3. Open VS solution 4. Deploy on local m... Read more
[Android] [VR] Skinned mesh gives performance issue on certain devices (...
Steps to reproduce: 1) Download attached project 'HackersPerfTest.zip' and open in Unity 2) In Hierarchy tab, expand WireCuttingMin... Read more
Quality Settings' Anisotropic Textures set to Forced On will enable anis...
When "Anisotropic Textures" is set to "Forced On" in "Quality Settings" it'll apply anisotropic filtering to all textures, even if a... Read more
[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: The cube on the left uses Graphics.Blit() which DOES N... Read more
[VR | SPS] Double Vision occurs when camera renders into GUI Texture usi...
Here is a situation where a camera renders into a Render Texture that appears in the viewport via a GUI Texture. When using split-s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GUI.tooltip does not update when the mouse pointer is moved off the button
- Only a solid color is displayed when trying to show normals with DepthTextureMode.DepthNormals
- Particles sub-emmiter does not follow the parent emitter's rotation
- IProcessSceneWithReport is not executed when used with Scenes in the Addressables Build
- Serialization error when editing an asset with a class starting with the same name as the namespace that it is in